◆ AAW DESIGN PREVIEW

AI ANALYST WORKSHOP

Design mockups for three UI surfaces sharing one codebase: a phone-first student view, a stadium-scale main screen projection, and a laptop instructor dashboard. Pick a surface to open it in a new tab.

TARGET · APR 26 2026 24 TEAMS · 120 STUDENTS HOST · KA
01
STUDENT VIEW · PHASE 2 ATTACK
TEAM ON LAPTOPS
Phase 2 attack composer. Target memo on left (sticky reading pane), structured attack form on right. Laptop hero at ≥1024px, phone fallback stacks vertically. Game register: AUM ticker, timer pressure, side identity everywhere.
1440 · responsive to phone
02
MAIN SCREEN · PRE-FINALS REVEAL
THE FIELD NARROWS
Stadium-scale leaderboard moment. Long pool left, short pool right, top 2 per side lit as finalists. AUM-weighted bars behind each row. Biggest emotional peak of the four hours.
1920 × 1080
03
INSTRUCTOR DASHBOARD · MISSION CONTROL
BORING-GOOD
Phase strip + 24-team submission monitor + alerts + Q&A queue + emergency AUM override. Same tokens, flipped to light. No game feel — everything visible at once, 10-second overrides.
1440 × auto
CORE PALETTE
BG#0A0E1A
SURFACE#141A2B
LONG#00D97E
SHORT#FF3355
AUM#F5A623
TEXT#E8ECF4
IBM PLEX SANS · IBM PLEX MONO · BEBAS NEUE · 2026-04-20